Psi-Ops screams at you that it belongs on a PS2 - it looks, sounds and feels like any number of cheap third-person Metal Gear knockoffs that you might care to mention. Y'see, Psi-Ops may not be that pretty and may not be from round these parts, but it nails the integration of Havok and gameplay together as well as the rest of 'em. This is why, then, that in such an age of physical saturation, a bogstandard console port can be uttered in the same breath as Half-Life 2, Max Payne 2 and Far Cry. Today though, despite the fact that physics are so thoroughly the spirit of the age, the number of games that have used the tools available to their full potential are few. To provoke a flurry of gravity guns, but in a year or two's time it'll be as everyday as a Monday or a Tuesday.
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